Western New York Maritime Charter School and its faculty are committed to the successful integration of technology into teachings and learnings throughout the school on a daily basis. We believe that effective technology integration must happen across a curriculum in ways that deepen and enhance the learning process.The school technology includes the following list which will expand throughout the school year:
The teachers of Western New York Maritime Charter School believe in technology and practice the successful integration of technology on a consistent basis. The educators are continually exploring new ways and methods to use technology more effectively inside the classroom.
- Four rolling computer labs with HP Netbooks. These labs will go in the class and are wireless so instruction can happen inside the class, in multiple classes.
- Two Class Sets of Google Chrome books.
- Two rolling Apple iPad labs with apps for every class and subject.
- Our Information Technology Director is a Google Certified Teacher - Heather Fleming https://www.wnymcs9-12.com//site/Default.aspx?PageID=460
- One computer lab with 20 HP workstations and 9 HP workstations in the library . These computers contain Microsoft Office 2010 as well as several mathematical software programs such as Geometer's SketchPad.
- Software that is used to convert text to speech to assist students as needed.
- Extensive use of Google Classroom for assignments and student submission.
- Our entire school, teachers and students, have accounts at Discovery Education where they can be assigned lessons or view extra lessons on their own to extend their learning at their pace at home in any subject they wish, including Art, Music, Foreign Language, ELA, and STEM.
- Every Cadet at Maritime is provided with a secure Google account to interact with teachers and access their work from home.
- The Science Department has digital microscopes that connect to projectors so the whole class can participate in labs simultaneously.
- Computer Based Learning. Interactive software and video simulations are used in a learning setting where course content is reviewed and extended, exam preparation occurs, and realistic and abstract course related simulations are created and played out ( historical combat, business simulations, sports, and civilization development games).
- Online whole class assessments using Google forms to provide immediate feedback with scores and answer corrections for quick quizzes and review sessions.
Melinda Callihan and Meg Helmes use Google Chrome Books as a part of their classroom on a daily basis. The books are the class and drive the instruction in the English and Science settings. Dan Tracz in regards to creating a Web based classroom; “I enjoy teaching math where it is in a form accessible to my students. Whether it be constructing buildings, banking, whatever, I guarantee you technology is the driving force of everything that is happening now. The times have changed. This technology augmented instruction also prepares them for college. I think the biggest shock for me was once I got into college, I was alone. I had to become completely self reliant. The technology, while at first may be a crutch, teaches this independence and makes you a more productive learner.” Rob Fetter in regards to SMARTBoard usage; “It is interactive. Users can be contributing directly by input both at the computer and at the board. The combination I liked best was for the teacher to be stationed at the computer, with students at the board and in the class offering suggestions and physically contributing ideas and actions. The interaction that transpires between the person at the computer, the users at the board, and the computer itself is a unique and very adaptable arrangement.”
Bruce Morrison in regards to using gaming and simulations in the classroom; "All students are not alike. Computer based learning applies an approach to teaching and learning based on this knowledge, and provides students with multiple options for learning information and understanding complex inter-relationships and concepts. By presenting the curriculum to learners through a variety of flexible, student-centered interactive software and video simulations, knowledge is constructed across diverse whole-class, group and individual levels."
Last Modified on July 8, 2015